COSMO is an ongoing project about gay ghosts.
I sometimes post updates on my blog. Right now I am doing everything myself and in my own time, so it’s taking a while.
COSMO has platforming, exploration, inventory, combat, cutscene and dialogue systems built largely from scratch.
Built using Otter2D (but due to be ported to a newer engine soon) and Moonsharp/Lua (for scripting).